theme ☁

mrockefeller:

Here are all five spreads from the pokemon zine I made for Light Grey Art Lab!

The show is now open, so if you’re in the Minneapolis area, you should definitely go check it out. You can find more information about the show here.

I will be printing more of these zines in the future and will let you know when they are for sale!

a-pile-of-rotting-dead-kittens:

qinni:

Don’t leave your house at night, when the jellyfishes comes out…

Done in photoshop and SAI

Wallpaper version | 

What is this from? Someone tell me please ;-;

Hellooo, original artist here~ it’s not from anything; just something I did for fun :D

“That’s what I loved about this character when I signed on,” he replies with enthusiasm. “You start out with a guy who seemingly is a very cynical, dark, evil man, if you will, and then they told me what his journey would be, and I found it fascinating. Even with the first scene, he does something so horrible and then says, ‘The things I do for love.’ That is his motivation.” I mention that his sister, Cersei, whom he is reunited with in Season Four, seems rather unlovable. Plus she seems to be developing a drinking problem with all those endless goblets of red wine. Coster-Waldau laughs, “I think so too. Jaime does ask, ‘Why did the gods make me love such a hateful woman?’ It’s interesting because so far she hasn’t shown many redeeming qualities. Mind you, clearly she hasn’t had an easy life.” The opportunity to dissect and discuss the show’s characters as if they actually exist is hugely fun and engaging. “That’s what’s great about the show,” he agrees. “It’s not the dragons. You are curious about what happens to these people.”-Nikolaj Coster-Waldau for C Magazine.

talis-vita-est:

Omg *_*

teenwolf:

17 Reasons Why You Can’t Stop Watching Teen Wolf.

Derek’s abs are number 1 on my list though…

theartofanimation:

Sophie Hutchinson

rheill:

dailydot:

Assassin’s Creed fail reveals how sexist animation standards are failing real women,

This is the same gorgeously animated, acclaimed franchise that devotes an entire subset of game play to tree-climbing. Swinging from limb to limb high above the incredibly detailed world? High on the priority list of Assassin’s Creed features. Putting a single woman into an active role in the game? Nah.

Earlier this year, the lead animator of Frozen protested that Disney's 3-D animation software literally didn’t possess the ability to make women’s faces look distinguishable from one another.

This is the same studio that employed a visual effects team of over 40 people in order to design the unique properties of snowflakes. Literally, the women of Tangled and Frozen were less distinguishable to Disney animation software than a pile of snow.

The tangle of issues and layers of sexism that contribute to this situation is overwhelming, but at the core is the fundamentally flawed way women are portrayed in comics, animation, and gaming: a feedback loop of sexual objectification and industry complacence.  

When you perpetuate the idea, across various art-based mediums, that women in drawn art, comics, and animation must and should look and move with flowy, exaggerated gestures, graceful movements, and hips, chest, and ass thrust forward in order to pander to the male gaze at all times, then you make it easier, later on, to use your own sexist animation and art standards as an excuse for why you don’t have more women.

[READ MORE]

We take you on a visual walk-through of the gaming industry and animation culture’s resistance to making women look, act, and move like human beings.

Important and potent.

cinemagorgeous:

Beautifully fantastical environments by artist Thom Tenery.

everybody loves stiles stilinski (*❦ω❦)